Why game footage lags,
and how to fix it.
Each guide answers one question properly: what's going on, what helps, and what doesn't. Where a tool helps, we say which and why.
Why BTD6 lags in late rounds (and what actually helps)
BTD6 late-game lag is a simulation problem, not a graphics problem. What causes it from round 100 onward, which fixes help, and how to rescue the footage you already recorded.
Read the guide →Recording · OBS · 5 min readWhy your gameplay recording has duplicate frames (with 0 dropped frames)
OBS says 0 dropped frames but the recording stutters. Here's what's really in the file: repeated frames written every time the game stalled, and how to find and remove them.
Read the guide →Editing · YouTube · 5 min readHow to speed up laggy BTD6 footage without it looking jerky
Fast-forwarding a laggy BTD6 recording in an editor keeps the stutter. The clean way: remove repeated frames first, then set one consistent game speed. Steps for both approaches.
Read the guide →Editing · Cleanup · 4 min readHow to cut pause menus out of a gameplay recording
Every pause-menu visit in a long recording is a cut you'd otherwise make by hand. How to find them quickly in an editor, and how to detect and remove them automatically for BTD6.
Read the guide →Recording · OBS · 6 min readOBS settings for recording BTD6 without stutter
The handful of OBS settings that matter for BTD6: hardware encoding, rate control, matching the recording frame rate to what the game holds, process priority, and disk. Plus what to do when late rounds lag anyway.
Read the guide →They Are Billions · Performance · 5 min readWhy They Are Billions lags in the final waves (and how to fix the footage)
Final waves on Apocalypse difficulty push the simulation past what one CPU core can do per frame. What's happening, the settings that matter, and how to turn a frozen recording back into watchable gameplay.
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