Two games that reward opposite instincts
Krillion asks you a prompt (“name a bird”, “a word that contains CK”) and pays more for a rarer answer. Wordle gives you one hidden word and pays only for homing in on it. One rewards drifting to the edge of your vocabulary; the other rewards converging on a single target. People who love both have asked, in forums and search boxes, for a Krillion with Wordle built in. The question is how you'd score it without one half swallowing the other.
How Wordillion combines them
- The prompt is Krillion-shaped. Each round is one or two criteria, like “is a cheese” or “is a verb and ends with a vowel”. You answer with any word of three to five letters. The rarer it is in real English text, the more it pays, across six tiers from Common (10) to Mythic (90). The single rarest valid fit is One in a Wordillion for 120.
- The tiles are Wordle-shaped. One hidden five-letter word is fixed for your whole run. Every answer you give is colored against it: green letters pay 20 each, yellow 8. Your on-screen keyboard keeps the colors round after round, so by round three you know a lot about the hidden word.
- Both scores stack into one. GOUDA for “is a cheese” might be Rare (40) and light up two tiles (40 more). You are constantly trading: the rarest cheese you know versus a slightly commoner one that happens to use the letters the Wordle wants.
- Then you call the Wordle. After five rounds you get a single guess at the hidden word for 150. Beat par (550) and the run turns endless with a fresh Wordle and rising stakes.
Wordle tiles are a bonus, not a gate. You never have to guess the hidden word to score; you just get paid when your rare answers happen to overlap with it. That keeps the Krillion feeling intact while giving every answer a second reason to exist.
What changes about how you play
Three things, in practice. First, letter awareness: a Krillion player learns category depth, a Wordillion player also learns to steer rare words toward greens, which is a new skill. Second, run shape: because the hidden word persists, rounds are no longer independent, and a strong green in round one changes every answer after it. Third, boons: after every answer you choose one of three run modifiers, Balatro-style, which is what makes it a roguelike rather than a quiz. Freeze the next clock, peek at two Wordle letters, make greens pay 35 for the rest of the run.
Where it is deliberately not Krillion
| Krillion | Wordillion | |
|---|---|---|
| Answer length | Any | 3 to 5 letters |
| Prompts per run | Seven, 25 s each | Five, 30 s each, then endless |
| Rarity source | Curated answer lists and familiarity data | Word frequency in a large English corpus, see how rarity scoring works |
| Second scoring axis | None | Wordle tiles against a hidden word |
| Between rounds | Nothing | Pick one of three boons |
| Extra modes | Unlimited, archive, themed packs | Endless, 60-second time trial, practice |
The short-word limit is the biggest difference and it is on purpose. Capping answers at five letters is what makes Wordle tiles meaningful, and it changes the rarity hunt: “name a composer” with no limit lets anyone type RACHMANINOFF, while in five letters you need ELGAR, SATIE or BYRD.
Questions people ask
No. Wordillion is an independent demo from H4 Tools. It borrows the idea of paying more for rarer answers, which is also how many trivia games work, and adds Wordle-style tiles and roguelike boons on top.
No. Tiles are a bonus. Most of your score comes from the rarity of your answers; the hidden word just makes some letters worth extra, and gives you a 150-point guess at the end of the run.
Yes, with no account. It runs in your browser at wordillion.h4tools.com; stats are stored locally.
Yes. Everyone gets the same seeded run each day, plus unlimited practice runs and a 60-second time trial.