1. The three-second scan
Read the prompt, then say the first three answers in your head and discard them. For “is a bird” that is ROBIN, EAGLE, DUCK. Those are what everyone says; they pay the minimum in every rarity game. Discarding them is not a loss, it is clearing the obvious so the next layer can surface. Most players spend ten seconds deciding whether ROBIN is good enough. It isn't.
2. Category seeds
Every big category has sub-shelves, and the rare answers live on the shelves you don't check first. For birds: seabirds (SKUA, TERN, SMEW), waders (STILT, SNIPE), game birds (QUAIL, GROUSE), tropical (MACAW). For fish: the ones you eat (HAKE, LING, BRILL) versus the ones you see (TETRA, GUPPY). Train two or three sub-shelves per common category and you will never be stuck at the obvious layer.
3. Letter triggers
When a prompt adds a letter constraint (“contains a K”), work from the letter, not the category. Say the letter and let it pull words: K gives SKUA, KITE, HAWK, AUK, ROOK. Rare letters are a gift, because the pool is small and the rare member is easy to find: for “contains a Z” the field is ZEBU, ZEBRA, and not much else.
4. The short-word trick
In Wordillion answers are capped at five letters, which changes the hunt. Long Latin names are off the table, so the rare answers are short specialist words: GAUR, SAIGA, ORYX, ZEBU for mammals; TEAL, SMEW, RUFF for birds; MOIRE, TOILE, VOILE for fabrics. Keep a mental list of four-letter animals and you have an edge in every animal prompt. The category lists are a good place to build it.
5. Know when to settle
The expensive mistake is running out of time with nothing. In Wordillion a timeout scores zero and ends an endless run; in Krillion it is a wasted prompt. Rule of thumb: by one-third of the clock have an answer you are willing to submit; spend the rest trying to beat it. If the clock hits five seconds, type what you have.
6. If there are Wordle tiles, steer
Wordillion colors every answer against a hidden five-letter word and pays 20 per green. Once you know the hidden word has an A in slot two, a Rare answer with A in slot two beats an Epic answer without one. From round three onward, let the keyboard colors break ties between candidates. See how the two scores stack.
The mistakes that cost most
- Plurals. -S forms are rejected in Wordle-style word lists. OKAPIS is not a word you can play; OKAPI is.
- Too clever. The famous “rare” answer (AXOLOTL, QUOKKA) is what every quiz player says. In Krillion it has its own low tier; in a frequency-scored game it only wins if it is really the rarest fit.
- Misreading two-part prompts. “Is a verb and ends with a vowel” needs both. Check the second criterion before you type.
- Spelling gambles. A rejected word costs time (and a second in Wordillion's time trial). If you are not sure of the spelling, take the safer word.
Questions people ask
Name the three obvious answers in your head and discard them, then go to a sub-category or a letter trigger. Have a submittable answer by a third of the clock.
Not in frequency-based games; rarity is about how often a word is written, not its length. In Wordillion answers are capped at five letters anyway, so short specialist words are the target.
Usually a plural or inflected form, a spelling variant, or a proper noun outside the category being asked. Dictionary-backed games accept any listed word; names are only valid for the prompt that asks for them.